Wings3D Freeware modelling tool, allows advanced subdivisioning.OpenFX Another freeware 3D modelling tool.Anim8tor Freeware modelling and animation tool.Assimp (allows conveting between many file formats, including.Blender (suitable for making regular 3D models, and quake3 player models.MeshLab (suitable for converting sketchup files to many other file formats).OSM2World (possible alternative to cadmapper).Cadmapper (converts openstreetmap data to skp files).You may also want to take a look a look at SketchUp Extension Warehouse in case you need yet another type of plugin to convert from or to some exotic fileformat. For an OBJ exporter for the free sketchup version, see here For a dxf importer (DXF In, see here and here for a dxf exporter, see here. SketchUp (suitable for making 3D models also able to import terrain from any location on earth).All though they're all focused on quake 3 player models, it should give a good basic overview of making these player models for other game engines as well (which may use other model formats) General tools (can be used for making components for any game) tga's to different sections on the head, upper and lower body md3's ). ![]() ![]() md3 files for head, upper body and lower body, a. Some basic information on making player models (and vehicle models) can be found at here, here, here, here and here These tutorials are for quake3 player models (which are composed of. Manuals and documentationįor an intro on the steps in making a game for ET:L, see here, here and here The warchest forum can also prove useful to post questions on.įor an intro on modding on AssaultCube, see here and here the cube.wikispaces site also has some important info on the Cube 1 engine (on which AssaultCube is based)įor an intro on modding on Urho3D, see here. Note that even windows-programs can be used in Linux (well, sometimes, not always), by using Wine. The tools listed here can be for any operating system, but the focus lies towards Linux operating systems. The tools listed are open-source or free to use without putting in licensing restrictions on the content made by the tools (which is important if we want the content created to be free of restrictions). By using the tools listed here below, content can be ported and used by these engines as well. ) Selecting this as a primary game engine allows to use content/code from open source ID Tech- engine based games more easily.Īs a secondary and tertiary game engine, we respectively selected the AssaultCube and Urho3D engine. The reason why this has been selected as the primary engine is because a huge amount of content and games have been made on the ID Tech game engines (which includes the Id Tech 1,2,3,4, DarkPlaces engine. ![]() The OS FPS/TPS game/platform primarily uses the Enemy Territory: Legacy engine (ET:L). ) for making a mod that will be implementable to the OS FPS/TPS game/platform. This page lists the tools that can be used to make content (maps, models.
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